They were of course forced to ship them with their sim, so they hired sound engineers to record realistic sounds and shipped the sim with some of the most disappointing planes in the history of flight sim. The sim itself is only a fraction of what is needed and provides only basic things.Īnd Asobo is particularly bad at making planes. If PMDG goes from announcement of their 737 to release in 24 months, it sounds strange that Asobo did the same for the entire sim in 12. The release date last year was a shock because people had expected another 2-3 years or so. The whole problem is that Asobo had to released way too early, and that they are not good at making airplanes.
Now I come to the situation with airplanes. So people keep dismissing Asobos flight simulator, and there are reasons for that, but do not acknowledge the advancements that come with Asobos world simulator. Here for example is the glorious DCS Normandy map that is sold for 50$. Sims with hand generated worlds will go nowhere and bore the shit out of me because I constantly fly out of the map after less than 10 minutes. This is such a significant step that other vendors have already announced they are not even going to try it. People may realize the lack of quality in many areas but may not realize the incredibly quantity on offer.
Asobo has for the first time provided the infrastructure to allow people to see the entire world with airplanes. However, it could also be said that this is basically a glimpse of the future of flight sims. It's not surprising that you would feel bored by finding a geodata flight simulator with "wind and engine sounds" and a ATC with repeating lines and 3 voices around the whole world. Plus a layer with feature data that covers the whole Earth.
Click to expand.Well, the software that was released last summer was basically that: a Bing visualization plus old Microsoft flight simulator components that had been ported, apparently with a lot of performance issues.